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Old May 02, 2006, 10:29 AM // 10:29   #1
Pre-Searing Cadet
 
Join Date: May 2005
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Default The Darkbomber Build Revisited

Ok, I am a necro that likes playing in random arenas all the time since I hate spamming lfg in team and Hall of Heroes. That being said I like playing a defensive and offensive build that can rely on my own abilities for success.

I'm a noob to this game and have yet to apply to any guild what can I say lol... been playing this game for a year by myself.

Anyway this is the build I use:

1. Touch of Agony
2. Wallow's Bite (Expansion Skill)

These two skills are very efficient for the damage they deal.

3. Dark Pact

This skill might need to be changed since it is too low damage :/

4. Vampiric Gaze or Taste of Pain (Expansion Skill)

Vampiric Gaze offers more control and some damage while Taste of Death offers a very energy efficient heal.

5. Aura of the Lich {E}

Basically cuts all the damage in half and makes all your healing twice as effective.

6. Dark Aura

Does damage to adjacent foes when sacrificing health, also does damage to you.

7. Blood Renewal

This is what will keep you alive along with Aura of the Lich.

8. Rez Sig

For obvious reasons

Armor Setup:
All revenant gear (expansion armor)
+3 Blood Magic
+1 Blood Magic scar pattern
+3 Death Magic
+50 health

+1 minor soul reaping

I like my attribute points to be arranged like this:

11+4 blood magic
12+3 death magic
6+7 soul reaping
0+1 curses
5 unspent points

Staff
halves casting time of blood spells 20%
halves recharge time of blood spells 20%
+30 health
+30 health

This should give you a total of 470 health and 40 energy.


I am trying to find how I can improve this build with out sacrificing too much defensive abilities.

Any suggestions?

Last edited by Ty Thompson; May 02, 2006 at 05:37 PM // 17:37..
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Old May 02, 2006, 04:38 PM // 16:38   #2
Wilds Pathfinder
 
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Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
Default

Quote:
Originally Posted by Ty Thompson
1. Touch of Agony
2. Wallow's Bite (Expansion Skill)

These two skills are very efficient for the damage they deal.

3. Dark Pact

This skill might need to be changed since it is too low damage :/

4. Vampiric Gaze or Taste of Death (Expansion Skill)

Vampiric Gaze offers more control and some damage while Taste of Death offers a very energy efficient heal.

5. Aura of the Lich {E}

Basically cuts all the damage in half and makes all your healing twice as effective.

6. Dark Aura

Does damage to adjacent foes when sacrificing health, also does damage to you.

7. Blood Renewal

This is what will keep you alive along with Aura of the Lich.

8. Rez Sig

For obvious reasons

Any suggestions?

touch of agony and wallow's bite along with dark aura are going to do a lot of damage and they recharge quick enough that i don't think you need dark pact or vamp gaze or any other damage dealing skills really. you'll be doing 90 to 100 damage every couple of seconds.

you don't have any minions so i wouldn't bring taste of death.

i put my death to 16 so i can get the most out of AoL and dark aura. and i carry an enchantments last 20% longer mod. it's very helpful to the build.

blood is 13 and everything else in soulreaping.


i love consume corpse for a dark aura build. it heals health and mana and transports you to the corpse you're exploiting, getting you away from your attacker.
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Old May 02, 2006, 05:40 PM // 17:40   #3
Pre-Searing Cadet
 
Join Date: May 2005
Default

Quote:
Originally Posted by holden
touch of agony and wallow's bite along with dark aura are going to do a lot of damage and they recharge quick enough that i don't think you need dark pact or vamp gaze or any other damage dealing skills really. you'll be doing 90 to 100 damage every couple of seconds.
I don't like the dead time in between them though :/

Quote:
Originally Posted by holden
you don't have any minions so i wouldn't bring taste of death.
I meant Taste of Pain my bad

Quote:
Originally Posted by holden
i put my death to 16 so i can get the most out of AoL and dark aura. and i carry an enchantments last 20% longer mod. it's very helpful to the build.
I will probably try a 20% enchantment mod on the weapon, does that extend the time of blood renewal?
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Old May 03, 2006, 01:07 AM // 01:07   #4
Wilds Pathfinder
 
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Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
Default

Quote:
Originally Posted by Ty Thompson
I will probably try a 20% enchantment mod on the weapon, does that extend the time of blood renewal?
yep. all enchantment spells.
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Old May 04, 2006, 07:25 PM // 19:25   #5
Forge Runner
 
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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actually, I don't use BR for the regen (do you?), so extend it's time would be "dangerous"
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Old May 05, 2006, 01:12 AM // 01:12   #6
Pre-Searing Cadet
 
Join Date: May 2005
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I use it for both effects but yeah I think the same thing... it could be dangerous...

I'd rather have more hp to play with.
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