The Darkbomber Build Revisited
Ok, I am a necro that likes playing in random arenas all the time since I hate spamming lfg in team and Hall of Heroes. That being said I like playing a defensive and offensive build that can rely on my own abilities for success.
I'm a noob to this game and have yet to apply to any guild what can I say lol... been playing this game for a year by myself.
Anyway this is the build I use:
1. Touch of Agony
2. Wallow's Bite (Expansion Skill)
These two skills are very efficient for the damage they deal.
3. Dark Pact
This skill might need to be changed since it is too low damage :/
4. Vampiric Gaze or Taste of Pain (Expansion Skill)
Vampiric Gaze offers more control and some damage while Taste of Death offers a very energy efficient heal.
5. Aura of the Lich {E}
Basically cuts all the damage in half and makes all your healing twice as effective.
6. Dark Aura
Does damage to adjacent foes when sacrificing health, also does damage to you.
7. Blood Renewal
This is what will keep you alive along with Aura of the Lich.
8. Rez Sig
For obvious reasons
Armor Setup:
All revenant gear (expansion armor)
+3 Blood Magic
+1 Blood Magic scar pattern
+3 Death Magic
+50 health
+1 minor soul reaping
I like my attribute points to be arranged like this:
11+4 blood magic
12+3 death magic
6+7 soul reaping
0+1 curses
5 unspent points
Staff
halves casting time of blood spells 20%
halves recharge time of blood spells 20%
+30 health
+30 health
This should give you a total of 470 health and 40 energy.
I am trying to find how I can improve this build with out sacrificing too much defensive abilities.
Any suggestions?
Last edited by Ty Thompson; May 02, 2006 at 05:37 PM // 17:37..
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